Materials and Textures
This section describes materials you drop on 3D surfaces. For example, drop fabric on furniture, brick on walls, carpet on floors, and so on.
Materials are digital images you apply to furniture, wall, floor and other surfaces. For example, fabrics on furniture and wood finishes on cabinets. Materials are also referred to as textures.
Plan3D accepts materials in a variety of popular formats:
See Import Your Own Images for more information.
To apply materials to objects, drag them from the Directory and drop them on a wall, furniture or other surface.
You are not limited to materials in the Directory. See Import Your Own Images.
Apply a material to multiple surfaces of walls, floors, countertops, roofs and stairs by holding in certain keys during the drag-and-drop process. This also works with Edit> Copy Color and Material .
all sides: Hold down Alt key when dragging materials to walls,
floors, countertops, roofs or stairs to apply to all sides.
Apply to All Sides of All Type: Hold down Ctrl and Alt keys when dragging materials to a walls, floors, roofs or countertops to apply it to all sides of the same object type. For example, hold in Ctrl and Alt keys and drag a material to a wall to apply the material to all sides of all walls.
Apply material to part of a wall, floor, countertop or roof with Build> Draw Materials. For example, apply wallpaper to the top half of a wall, tile part of a bathroom floor, etc.
Exception: This doesn't work with furniture and other objects you drag in from the Directory. It only works with floors, walls, countertops and roofs.
You can edit images on surfaces in several ways. To edit a surface material, right-click it to get the menu of options below, and choose one.
In the example below a painting is dropped into a picture frame and resized using "Scale Material." Descriptions for menu items are below this image.
Slide surface materials to position them:
Limitations: Depending on how surfaces were applied or tiled to furniture and other free-standing 3D models, the material's range of movement may be limited. This will usually work with walls, floors, countertops and roof. We've found that images which are not power of two cause the most problems.
Change the size of materials on objects several ways:
by Percent: Wall, floor, countertop and roof textures may be scaled
by right-clicking the surface and entering the percent value to scale.
For example, 200% will double the size and 50% will halve it.
Right-click surface and choose Rotate Material> and a 45, 90 or 180 degree option.
To hide a material right-click surface and choose Hide Material. Only the object's color will be shown if available. Choose again to un-hide the material.
If color has been applied to a material using "Tint Surfaces", you may use this option to hide it and see how the material looks without the color. Choose it again to un-hide. See Paint and Color for more information.
Right-click materials you've applied to objects with Build> Draw Material, as well as walls, floors, countertops and roofs - and choose Properties.
Note: You may only change reflectivity on walls, floors, countertops and roofs.
Reflectivity: This controls how much reflection a surface has. A mirror is 100%. A setting of 0% will yield no reflection.
Scale Percent: Scale surface materials by percent. A setting of 50% will reduce the material size by half. A setting of 200% will double its size.
Image URL: Location of image online or path to a file on your computer.
You are free to use your own images as surface materials.
It is almost guaranteed your images will not be the right size or in the right position when you drag them in. Fortunately, Scale, Move and Rotate allow you to adjust them. See Editing Surface Materials for an example.
Here are some notes about improving the quality of images you use in plan3D:
Materials are repeated like floor tiles when applied to a surface. Seamless images look best if your surface is tiled. If an image only repeats once, a painting in a picture frame for example, then tiling isn't important.
Seamless images repeat without seeing the seam between them. Square images with power of two pixel dimensions work best.
Power of two images, like the 64 x 64 pixel image on the right, will tile correctly when dropped onto surfaces in plan3D.
Example of a power of two image dropped into plan3D:
Non-power of two images, like the 72 x 72 image on the right, will be converted to power of two - 128 x 128 in this case. (Images are not scaled.) The extra space between 72 and 128 is filled with partial repeats of the image so you don't get white banding - however, this only works well with some images.
To make the image above tile correctly when dragged into plan3D, open it in a paint program and scale it to be a 64 x 64 pixel image or a 128 x 128 pixel image. Both of which are powers of two.
Example of a non-power of two image dropped into plan3D: